« |  MENU
bg
Process

Delivering the best possible design solution is at the core of my process. Having experience working in an Agile design/development environment, I collaborate with cross-functional teams remotely and agency-based. While working autonomously, I fallow Double Dimond model, dividing every project into Discover, Define, Develop and Deliver phases, clarifying workflow cycles and setting milestones.

01

DISCOVERY PHASE

Project consultation

The first step of any project starts with us meeting and discussing the scope of the project. I gather details about the assignment as well as acquire information about your business and its needs. At this stage, the creative brief is created, which contains the background of the project, its requirements as well as a detailed plan of delivery and milestones.

Phase toolkit:

Project consultations
Qualitative Research
Competitive Analisys
Usability testing
User Surveys
Visual Recommendations
Report and Presentation

02

DEFINE PHASE

Thorough research

I use various research methods to allow for a broad range of ideas and influences. From the web data analysis, personas, card sorting, and user journeys, to wireframes and low fidelity prototypes. These are some of the steps taken at this stage to assure the quality of a product. I often rely on quantitive research looking at the Google Analytics data or other data sources if available as well as work in collaboration with other experts gathering insights from relevant fields.

Phase toolkit:

Consumer Segments
User Personas
User Goals
User Journey Maps
Moodboards
Minimum Viable Product (MVP)
Functional Specification
Rapport and presentation

03

DEVELOP PHASE

Rapid prototyping

Defining the final design solutions in the form of storyboards, sitemaps, wireframes, high fidelity designs and interactive high fidelity prototypes as well as testing them defines the next milestone in the process. At this stage, I use modern tools like Sketch, InVision, Flinto, Figma, Framer as well as workflows allowing to quickly translate concepts into prototypes and helping to develop the final product.

Phase toolkit:

UX Design
Wire-flows
Wireframes
Lo-Fi Prototypes
Usability testing
UI Design
Hi-Fi Prototype

04

DELIVERY PHASE

Production and delivery

Having a clear idea, guides and prototypes improve the quality and speed of the production stage, when the focus shifts to crafting and polishing the final designs. I am often also responsible for the production of graphics assets, motion graphics and web development, delivering full digital products to businesses and agencies.

Phase toolkit:

UI Design
Interaction Design
Motion Graphics and 3D
Design Guidelines
Production Files
Developers Workshops
Back-end development
Front-end development
Usability testing
Optimisation
Client Workshops
bg
Contact

Let's work together

Have a project in mind and would like to talk it through? Please don't hesitate to drop me a line and I'll get back to you as soon as I can. I look forward to hearing from you.

bg